About / CV


2022

Plastocene

Butterkeksdose

Carousel

The Joy of Marketing II

Click Work Drop


2021

The Joy of Marketing I

Wet dreams

Interior Design: Machine Gun Fairies

Intuitive Physics for Soft-Body Locomotion


2020/19

The Squares Have Taken Over

Onomy Onome

Ana

nielsgercama [at] gmail.com

 

ABOUT

Niels Gercama is a new media artist and author between Amsterdam and Berlin. His work investigates fluidity and mutability as insurgent strategies for narrative building and artistic practice. He combines simulation methods, plastic materials and textual media to create a nuanced emotional and creative sensitivity. In his work, people and overheard conversations are translated into landscapes of skin, plastic and gelatinous materials. Themes of labour, sexuality and algorithmic control are investigated, mixed and destroy-destroyed.

Niels was born June 1997 in the swamps near Amsterdam, and spent his formative years travelling the space between a trailer park and flatland country side. His formal education is in design, artificial intelligence, mathematics and literature. This combination of disciplines allows him to criticize the hyper-modern data driven tools of control in a visual and artistic manner. His work has been exhibited and published in Berlin, Amsterdam and Granada.

 

Education

2022-2024   MA Design and Computation, Universität der Künste Berlin / Technische Universität Berlin, Berlin, NL

2019-2021   MSc Artificial Intelligence, University of Amsterdam, Amsterdam, NL

2015-2018   Undergrad Liberal Arts and Sciences, Amsterdam University College, Amsterdam, NL

 

Events

2022   VFX design: "Click Work Drop", commisioned by L. Morgenstern, Amsterdam, NL

2022   Selected group exhibit: Anomalie Art Club, "Apelbaum03", curated by J. Apelbaum, Berlin, DE

2022   Virtual Launch: "Wet Dreams", curated by Stichting Simulacrum, Amsterdam, NL

2022   Art direction: NYE 2021/22, commisioned by Interior Design, Amsterdam, NL


2021   Art direction: "Machine Gun Fairies", commisioned by Interior Design, Amsterdam, NL

2021   Selected group exhibit: Anomalie Art Club, "Apelbaum02", curated by J. Apelbaum, Berlin, DE

2021   Virtual Launch: "Wet Dreams", Amsterdam, NL

2021   Exhibition: Undisclosed, "Onomy Onome", Amsterdam, NL


2020   Exhibition: De Vondelbunker, "The Squares Have Taken Over", Amsterdam, NL


2019   Exhibition: Hoogte Kadijk, "Iconograph Ana", Amsterdam, NL

2019   Head editor: "Las Ocho de PASQUET", Granada, S

 

Publications

2022   Arts Of The Working Class, "Aspirin"

2022   Stichting Simulacrum, "The Joy of Marketing: Ibuprofen"

2022   Yes The Void, "The Joy of Marketing: Ibuprofen"

2021   University of Amsterdam Library, "Intuitive Physics for Soft-Body Locomotion"

2020   "Snippets of The First Quartile Blues (I)", text by F. S. J. van der Wulp

2019   "Las Ocho de PASQUET", editorial column and design

 

Digital proficiency

Animation   Unreal Engine | Unity | 3dsMax | Maya | MudBox | ZBrush | Substance3D | PremierePro | AfterEffects | Photoshop


Programming languages   Python | C++ | C# | HTML/CSS/JS | Java | Visual Scripting | Lua | Apple Swift


AI Python tools   TensorFlow | PyTorch | Pandas | Keras


(Moving) Image   Photogrammetry | Stereoscopic reproduction | Holography | Cinematography | Photography


Sound   OpenSoundControl | MIDI/Ableton Interfacing

 

Languages

EN  Native

NL   Native

DE   C1

ES   C1

FR   B1

Plastocene [2022]

New media installation. Photographs by Sam Ten Thij.

Silicone, steel, polycarbonate, mixed media

Plastocene [2022]. Studio photograph

Plastocene [2022]. Design blueprint

Plastocene [2022]. Studio photograph

Plastocene [2022]. Studio photograph

Butterkeksdose [2022]

Mixed media sculpture.

Silicone, plexiglass, plastic, steel, wood, textile

Butterkeksdose [2022]

Butterkeksdose [2022]

Butterkeksdose [2022]

Carousel is a holographic projection, depicting tattoo designs by Giuliano Bolivar on an animated carousel.

Shown at the Apelbaum03 group exhibit at Art Club Anomalie
['Queering the Gallery Week' April 2022].

Collaborative work with Giuliano Bolivar. Sound by Jason Andrew Clark.

Hologram promo Carousel [2022]

Concept design Carousel [2022]

Concept design Carousel [2022]

Ibuprofen [2022]

Published by
Yes The Void (2021),
Simulacrum Magazine (2022)
and Arts Of The Working Class (2022)


Ibuprofen is an illustrated text, combining digital media with storytelling.

The Joy of Marketing (2): Ibuprofen [Simulacrum Magazine, 2022]. Illustrated text

The Joy of Marketing (2): Ibuprofen [Simulacrum Magazine, 2022]. Illustrated text

Ibuprofen [2022]. Illustrated text

Ibuprofen edit: Aspirin [Arts Of The Working Class, 2022]. Illustrated text

VFX design for Click Work Drop [Premiered 13.05.2022].

Credits:

Artist: Luna Morgenstern
Songwriting: Luna Morgenstern
Production: Nick Ribbens, Luna Morgenstern
Label: Nine And A Half
Management: Day Four Management


Director: Aline Boyen
Producer: Milo McCafferty
Associate Producer: Matteo Weigele
DOP: Michel Rosendaal
Focus Puller: Yuri Bonnekamp
Gaffer: Pim Pimentel
Best Boy: Stein Boon
Steadicam: Leen Thijsse
Installation: Jeanne Vrastor
Movement Director / Photographer: Polly Mirovskaya
Stylist: Carolijn Hooij
Outfit: Charles-Antoine Chappuis
Jewellery: Alex Gasparis
Make-Up: Vera Dirkx
Nail Artist: Ellen van Berkel
DC Editor: Kasper Hegemann
Artist Cut Editor: Ties Bruins
VFX: Sarah Fernandez
VFX: Niels Gercama
Colorist: Amy Besate
IG Filter: Allan Gregorio
Graphic Design: Áron Lődi
Production Assistant: Ruben Schalleij
Production Assistant: Julie Harmegnies
Production Assistant: Lara Geuzinge
Copywriter: Georgios Latrovalis

Part of the Apelbaum02 Open Call
Art Club Anomalie, Berlin (2021)


The Joy of Marketing (1) is a ~7 min. animated loop, exploring the body and its relationship to marketing strategies.

The Joy of Marketing (1) was made in collaboration with Giuliano Bolivar, who designed the tattoos coded upon the animated bodies.

(Old) event link

Promotional video

still: The Joy of Marketing (1) [2021]. Animated video still: The Joy of Marketing (1) [2021]. Animated video still: The Joy of Marketing (1) [2021]. Animated video still: The Joy of Marketing (1) [2021]. Animated video

Wet dreams is a virtual environment gathering a collection of virtual, personal and post-pornographic experiences. It was exhibited by the Simulacrum Foundation for the digital launch of their issue 'Intimacies' in 2022.

The Wet Dreams environment is available at:

nielsgercama.com/WetDreams

Untitled [2021]. Virtual Environment

Untitled [2021]. 3D Animation

Untitled [2021]. 3D Animation

Untitled [2021]. 3D Animation

Untitled [2021]. 3D Animation

Untitled [2021]. 3D Animation

Machine Gun Fairies: Art direction and teaser video for Interior Design, an experimental music outfit from Amsterdam.

Full video available here.

Machine Gun Fairies [2021]. VFX

Machine Gun Fairies [2021]. Graphic Design

Machine Gun Fairies [2021]. VFX

Machine Gun Fairies [2021]. VFX

Machine Gun Fairies [2021]. Graphic Design

MSc Artificial Intelligence Thesis. Published in the University of Amsterdam library.

Abstract: Artificial intelligence has become a widely applied heuristic for the control of fluid and malleable structures, in an effort to reconcile intricate systems with similarly complex forms of control. In the vein of this new appreciation of softness and variability, a search of its accurate representation and training in digital format has gained traction. The intention of this thesis project is to construct a specific relation between this field of computer graphics and artificial intelligence. More specifically, this thesis project offers a novel approach to physically modelling soft-bodied objects and applies geometric artificial intelligence networks to control their motion for chosen locomotive tasks. It is situated at the intersection of two recent areas of research in artificial intelligence: intuitive physics and machine learning for geometric modelling. A pipeline is determined which tackles problematic issues when physical simulation and machine learning are combined. In doing so, it is possible to train end-to-end for locomotive tasks, without having to rely on differentiable physics engines or reinforcement learning. Its applications range from modelling for the construction of (soft) robots, advances in soft-body representation in computer graphics, animation and physical research. Ultimately, the project will show promise for intuitive physics while training for control over physically simulated environments, although the obtained results need to be improved to compare favorably with other soft-body locomotion models.

The thesis is available for download as a PDF document at:

nielsgercama.com/NGercama_Thesis_2021.pdf

MSc AI Thesis [2021]. Diagram of the soft-body locomotive pipeline.

The Squares Have Taken Over was an exhibition under the the no thing collective at autonomous cultural center De Vondelbunker.

Large paintings, AI-generated imagery, holographic video, sculptures

(Old) event link: radar.squat

The Squares Have Taken Over [2020]. Photograph by Andrew Kambel

The Squares Have Taken Over [2020]. Promotional banner

The Squares Have Taken Over [2020]. Photograph by Andrew Kambel

The Squares Have Taken Over [2020]. Photograph by Andrew Kambel

The Squares Have Taken Over [2020]. Sample of shown work

The Squares Have Taken Over [2020]. Sample of shown work

Onomy Onome is a ~40 min. film shot in 2020/21. Based on personal experience, Onomy Onome relays the abstracted events leading up to the rape of main character MICHELLE. I wrote, directed and made the animations for Onomy Onome.

This part animated, part live action film was conducted under the the no thing collective to be featured on a large scale UV-Crystalized display as a holographic image. Photos (3) and (4) were taken during a screening of Onomy Onome, capturing the effect of the holographic projection.

A selection of footage is available here

1. still: Onomy Onome [2020-21]. Short film

2. still: Onomy Onome [2020-21]. Short film

3. photo: Onomy Onome [2020-21]. Short film

4. photo: Onomy Onome [2020-21]. Short film

5. still: Onomy Onome [2020-21]. Short film

6. still: Onomy Onome [2020-21]. Short film

7. still: Onomy Onome [2020-21]. Short film

8. still: Onomy Onome [2020-21]. Short film

9. still: Onomy Onome [2020-21]. Short film

Ana is a digitally worked photo-series, projecting virtual folds of organic material onto the environment of the Hoogte Kadijk social projects in Amsterdam.

Ana [2019]. Digitally worked photo-series

Ana [2019]. Digitally worked photo-series

Ana [2019]. Digitally worked photo-series

Ana [2019]. Digitally worked photo-series

Ana [2019]. Digitally worked photo-series

Ana [2019]. Digitally worked photo-series

Ana [2019]. Digitally worked photo-series

Ana [2019]. Digitally worked photo-series

Ana [2019]. Digitally worked photo-series

Ana [2019]. Digitally worked photo-series

NIELS GERCAMA     |     New Media

CONTACT     |     @niels_gercama

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